Town: Odíhg J̼okùtme

Odíhg J̼okùtme

Odíhg J̼okùtme
Example Tauric architecture.
StateDalandic Empire
ProvenceTarnàg Provence
Sub ProvenceTunjdraeda County
RegionJĭǐkh Væz Basin
Founded772
Community LeaderMaster Có̄ Cóch 'Xandy Anna' Yä̂f̄sh Rä̌shīy Joúr Vaugh Carew
Area5 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4112 m (13490 ft)
Average Yearly Precipitation177 cm/y (69 in/y)
Population1399
Population Density279 people per km2 (699 people per mi2)
Town AuraNecromancy
Naming
Native nameOdíhg J̼okùtme
Pronunciation/j̼o/ /ˈkʊtme/
Direct Translation[room (of house)] [loyal]
Translation[Not Yet Translated]

Odíhg J̼okùtme (/j̼o/ /ˈkʊtme/ [room (of house)] [loyal]) is a subtropical Town located in Tunjdraeda County, Tarnàg Provence, within the Dalandic Empire.

The name Odíhg J̼okùtme is derived from the Tauric language, as Odíhg J̼okùtme was founded by Có̄ Cóch 'Xandy Anna' Yä̂f̄sh Rä̌shīy Joúr Vaugh, who was culturaly Tauric.

Climate

Odíhg J̼okùtme has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg J̼okùtme receives an average of 177 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg J̼okùtme covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4112 m (13490 ft) above sea level.

Overview

Odíhg J̼okùtme was founded durring the late 9th century, by Có̄ Cóch 'Xandy Anna' Yä̂f̄sh Rä̌shīy Joúr Vaugh. The establishment of the new community went well, with no major obsticles durring construction.

Odíhg J̼okùtme was built using the conventions of Tauric durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Odíhg J̼okùtme is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg J̼okùtme is buildings have been located at convienant points along the valley Odíhg J̼okùtme was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the peasent-grade are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Odíhg J̼okùtme gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Odíhg J̼okùtme brings to mind.

Civic Infrastructure

Odíhg J̼okùtme has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg J̼okùtme. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg J̼okùtme's parks.

Odíhg J̼okùtme has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg J̼okùtme.

Odíhg J̼okùtme has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg J̼okùtme has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg J̼okùtme has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg J̼okùtme's public wards, blessings, and other arcane systems.

Odíhg J̼okùtme possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg J̼okùtme has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg J̼okùtme's natural decorations nor waterways.

Odíhg J̼okùtme has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg J̼okùtme has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg J̼okùtme's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Odíhg J̼okùtme during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Frog Father near Odíhg J̼okùtme are known to be almost tame, such that they can be put to domestic use.

Odíhg J̼okùtme's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Invocation energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5721 m2
    • Cattle and Similar Creatures: 349
    • Poultry: 4197
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

433 of Odíhg J̼okùtme's population work within a Foundational Occupation.

925 of Odíhg J̼okùtme's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

Odíhg J̼okùtme is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Jĭǐkh Væz Basin was struck by a drought when Pond Vihar grew too small to continue feeding Stream Teal, which reduced the available water supply nationwide, but was especially harsh in the area arround Odíhg J̼okùtme. As the neighboring regions had no water so spare, Odíhg J̼okùtme lost 149 people, and 359 livestock in the disaster.. The drought lasted for 4 weeks, which are remembered as the Cursed Fates Thirst.

History